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package motiveai.components;

import com.jme3.audio.Environment;
import com.jme3.scene.Spatial;

/**
 *
 * @author oxplay
 */
public abstract class SpatialAgent extends Agent {

    private Spatial spat;

    public void setSpatial(Spatial spat) {
        this.spat = spat;
    }

    public Spatial getSpatial() {
        return this.spat;
    }

    public abstract void onRemove();

    public abstract void onAdd();
}
